BL7-KNT Black Knight |
BL7-KNT Black Knight |
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Dec 22 2005, 04:51 PM
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CODE BL7-KNT Black Knight Tonnage: 75 Estimated Value: 15,923,250 C-Bills Chassis: Technicron 1L Power Plant: Vlar 300 XL Cruising Speed: 43 Maximum Speed: 64.5 Jump Jets: none Jump Capacity: none Armor: Numall DuraBond Standard Armament: 1 Maxell DT ER Medium Laser 2 McCorkel ER Large Lasers 2 Magna Hellstar II ER PPCs Manufacturer: Kong Interstellar Corporation Primary Factory: Solaris VII Communications System: TransComm Alpha Targeting and Tracking System: Beagle Active Probe with Beagle Active Probe Overview: The Star League Army introduced the Black Knight into service in 2578. The Black Knight's heavy armor and offensive power make it the ideal command 'Mech for front-line units. At the same time, the arsenal of weapons allows the 'Mech to operate effectively on its own. The communication system employs the latest technology to link the Black Knight with orbital satellites. The new Beagle Active Probe furthers the performance by picking up a much wider range of information and relaying it instantly to the pilot. The Beagle Probe can pierce standard ECM devices at short range and provide instant cataloguing of all military machines. Capabilities: The Black Knight supports 13 tons of armor on an Endo Steel II frame. This structure provides all the support of a standard skeleton twice its weight. The resulting lighter frame allows the 'Mech to mount a heavier weapon mix and ample armor. If the 'Mech has a problem, it is with heat build up. Even with 20 heat sinks, the 'Mech can still overheat quickly if the pilot is not careful with his weapon-fire selection. The 'Mech's main weapon is the Magna Hellstar II Particle Projection Cannon, which provides quick and deadly firepower. Twin McCorkel Large Lasers provide additional might. A head-mounted Magna small laser rounds out the weaponry and offers the advantage of being tied directly to the Beagle Active Probe. This tie-in allows the Beagle's scanner to ride a low-power laser pulse through any interfering objects. Due to the limited range of the laser, this is done only for analyzing the detail of nearby objects. BL7-KNT Black Knight Technology Base: - Inner Sphere - Level 2 Equipment Mass Internal Structure: - EndoSteel 4 Engine: 300 XL 9.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 26 16 Gyro: 3 Cockpit: 3 Armor Factor: 208 13 Internal Armor Structure Value Head 3 9 Center Torso 23 29 Center Torso(rear) 10 R/L Torso 16 24 R/L Torso(rear) 8 R/L Arm 12 24 R/L Leg 16 24 Weapons and Ammo Location Critical Tonnage ER Large Laser LA 2 5 ER PPC LT 3 7 ER PPC RT 3 7 ER Large Laser RA 2 5 Beagle Active Probe CT 2 1.5 ER Medium Laser H 1 1 |
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