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> AS7-D3, Gen Miyamoto's Newest Mech
Director Gen Miyamoto
post Jan 1 2006, 08:09 PM
Post #1



Crayven Securities, Inc. | S.W.O.R.D. Director
Rank: Lt Colonel



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Group: Crayven Securities, Inc.
Posts: 56
Joined: 22-December 05
From: CSV Half-Moon, Outworlds Alliance
Member No.: 17





AS7-D3 Atlas

Chassis: Foundation Type 10X
Power Plant: Vlar 300 XL
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: none
Jump Capacity: none
Armor: Durallex Special Heavy with CASE
Armament:
4 LRM 5s
1 SRM 6
2 ER PPC w/ Capacitors
1 Light Gauss Rifle
Manufacturer: Independence Weaponry
Primary Factory: Quentin
Communications System: Sipher Security Plus
Targeting and Tracking System: Matabushi Sentinel with C3, Variable-Range Targeting

Overview:
The sight of BattleMechs lumbering across the terrain is a
familiar one among the worlds of the Inner Sphere. Nevertheless, the
sight of an Atlas still manages to make even experienced MechWarriors
break out in a sweat.
The Atlas was designed as a last-ditch
attempt to ensure the superiority of the Star League's Regular Army
over the growing armies of the House Lords. General Kerensky himself
set down the specifications for the Atlas, calling for "a 'Mech as
powerful as possible, as impenetrable as possible, and as ugly and
foreboding as conceivable, so that fear itself will be our ally."

Over the years of it's production the Atlas has undergone minor
changes over the centuries, but has managed to maintain a fearsome
and dangerous reputation worthy of Kerensky's esteem.

Capabilities:
Ugly and foreboding are two apt descriptions for the Atlas.
Though some 'Mechs might be taller and heavier, none have the Atlas's
aura. Considerable effort went into making the Atlas's weapons as
visible as possible, giving an opposing MechWarrior plenty of
opportunity to see that he is out-gunned and to decide he is not
being paid enough to die. Designers spent an entire year fashioning
the head and cockpit to create a perfect merging of function and
gruesomeness. The result was a complete success, and so MechWarriors
nicknamed the Atlas "Death's Head."
The 'Mech's armor is thick,
and the forward torso and head are especially well protected. Someone
once calculated that if a battalion of Stinger 'Mechs engaged an
Atlas, the Atlas would retire for repairs an hour later, leaving only
one Stinger still able to move.
The head is roomy enough to
support a small dish antenna, giving the Atlas limited
surface-to-space communications. When entering battle, the pilot can
fold up the antenna and stow it in a protected portion of the Atlas's
head.
The short-range missile rack make the 'Mech a good
close-range fighter, while its internal structure and triple strength
myomer gives the arms and hands enormous power. The light gauss rifle
and newly updated PPCs lend great firepower to the 'mechs long range
capabilities. Put together with updated targeting equipment and you
get a weapon that's deadly at any range.
The main drawback of
the Atlas is its slow speed. Intelligent opponents will retreat
before the forbidding machine, hoping either to draw it into tight
quarters, such as a city or woods, or sucker it into water or mud.
Once there, the Atlas's lack of mobility is compounded. If a company
depends on an Atlas for fire support, then a wily enemy will hit and
run, hoping to draw the swifter 'Mechs away from the slow Atlas.


Deployment:
The Atlas was first used against Stefan the Usurper. In the final
battles to gain control of Earth's major spaceports, the Atlas was
instrumental in securing beachheads to allow troops to land safely.

General Kerensky's second-in-command, General DeChevilier,
spearheaded the final assault on the Usurper's last stronghold, the
Imperial City. He continually exposed his Atlas to enemy fire, yet
marched on as it the laser bolts, missiles, and cannon shells were
nothing more than the annoying buzz of flies. When DeChevilier's
Atlas pushed over the concrete outer wall surrounding the Imperial
Palace, Kerensky headed for the Usurper's palace gates in his
Orion.
Considering the Atlas's raw power, it is no wonder that
Kerensky wanted all Atlases to accompany him into his self-imposed
exile. Ironically, more than two thirds of the pilots who refused to
join him were Atlas pilots. The remaining Atlases and those still
being produced on Hesperus and Quentin continue to inspire terror
wherever they tread.



AS7-D3 Atlas

Technology Base: - Inner Sphere - Level 3
Equipment Mass
Internal Structure: - EndoSteel 5
Engine: 300 XL 9.5
Walking MP: 3
Running MP: 4
Jumping MP: 0
Heat Sinks: 11(22) - Double 1
Gyro: - Extra-Light 1.5
Cockpit: - Small 2
Armor Factor: 291 - Hardened 36.5

Internal Armor
Structure Value
Head 3 9
Center Torso 31 50
Center Torso(rear) 12
R/L Torso 21 32
R/L Torso(rear) 10
R/L Arm 17 34
R/L Leg 21 32

Weapons and Ammo Location Critical Tonnage
ER PPC w/ Capacitor LA 4 8
TSM LA 1 0
LRM 5 LT 1 2
LRM 5 LT 1 2
LRM 5 Ammo - Incendiary LT 1 1
Light Gauss Rifle Ammo LT 1 1
SRM 6 LT 2 3
SRM 6 Ammo - Tandem Charge LT 1 1
CASE LT 1 .5
TSM LL 2 0
LRM 5 RT 1 2
LRM 5 RT 1 2
LRM 5 Ammo - Heat Seeking RT 1 1
Light Gauss Rifle RT 5 12
ER PPC w/ Capacitor RA 4 8
TSM RA 1 0
TSM RL 2 0
C3 Slave H 1 1

This post has been edited by Director Gen Miyamoto: Jan 2 2006, 05:19 AM


--------------------
Position : Lt. Colonel, Crayven Securities, Inc.
Callsign : Redeemer
Current Battlemech : Atlas
Loadout : 2 MRM-10s, 2 Large X-Pulse Lasers Mk II, SRM 6, Gauss Rifle, C3 Master Computer
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