AS7-D3, Gen Miyamoto's Newest Mech |
AS7-D3, Gen Miyamoto's Newest Mech |
Director Gen Miyamoto |
Jan 1 2006, 08:09 PM
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Crayven Securities, Inc. | S.W.O.R.D. Director Rank: Lt Colonel Group: Crayven Securities, Inc. Posts: 56 Joined: 22-December 05 From: CSV Half-Moon, Outworlds Alliance Member No.: 17 |
AS7-D3 Atlas
Chassis: Foundation Type 10X Power Plant: Vlar 300 XL Cruising Speed: 32.25 Maximum Speed: 53.75 Jump Jets: none Jump Capacity: none Armor: Durallex Special Heavy with CASE Armament: 4 LRM 5s 1 SRM 6 2 ER PPC w/ Capacitors 1 Light Gauss Rifle Manufacturer: Independence Weaponry Primary Factory: Quentin Communications System: Sipher Security Plus Targeting and Tracking System: Matabushi Sentinel with C3, Variable-Range Targeting Overview: The sight of BattleMechs lumbering across the terrain is a familiar one among the worlds of the Inner Sphere. Nevertheless, the sight of an Atlas still manages to make even experienced MechWarriors break out in a sweat. The Atlas was designed as a last-ditch attempt to ensure the superiority of the Star League's Regular Army over the growing armies of the House Lords. General Kerensky himself set down the specifications for the Atlas, calling for "a 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally." Over the years of it's production the Atlas has undergone minor changes over the centuries, but has managed to maintain a fearsome and dangerous reputation worthy of Kerensky's esteem. Capabilities: Ugly and foreboding are two apt descriptions for the Atlas. Though some 'Mechs might be taller and heavier, none have the Atlas's aura. Considerable effort went into making the Atlas's weapons as visible as possible, giving an opposing MechWarrior plenty of opportunity to see that he is out-gunned and to decide he is not being paid enough to die. Designers spent an entire year fashioning the head and cockpit to create a perfect merging of function and gruesomeness. The result was a complete success, and so MechWarriors nicknamed the Atlas "Death's Head." The 'Mech's armor is thick, and the forward torso and head are especially well protected. Someone once calculated that if a battalion of Stinger 'Mechs engaged an Atlas, the Atlas would retire for repairs an hour later, leaving only one Stinger still able to move. The head is roomy enough to support a small dish antenna, giving the Atlas limited surface-to-space communications. When entering battle, the pilot can fold up the antenna and stow it in a protected portion of the Atlas's head. The short-range missile rack make the 'Mech a good close-range fighter, while its internal structure and triple strength myomer gives the arms and hands enormous power. The light gauss rifle and newly updated PPCs lend great firepower to the 'mechs long range capabilities. Put together with updated targeting equipment and you get a weapon that's deadly at any range. The main drawback of the Atlas is its slow speed. Intelligent opponents will retreat before the forbidding machine, hoping either to draw it into tight quarters, such as a city or woods, or sucker it into water or mud. Once there, the Atlas's lack of mobility is compounded. If a company depends on an Atlas for fire support, then a wily enemy will hit and run, hoping to draw the swifter 'Mechs away from the slow Atlas. Deployment: The Atlas was first used against Stefan the Usurper. In the final battles to gain control of Earth's major spaceports, the Atlas was instrumental in securing beachheads to allow troops to land safely. General Kerensky's second-in-command, General DeChevilier, spearheaded the final assault on the Usurper's last stronghold, the Imperial City. He continually exposed his Atlas to enemy fire, yet marched on as it the laser bolts, missiles, and cannon shells were nothing more than the annoying buzz of flies. When DeChevilier's Atlas pushed over the concrete outer wall surrounding the Imperial Palace, Kerensky headed for the Usurper's palace gates in his Orion. Considering the Atlas's raw power, it is no wonder that Kerensky wanted all Atlases to accompany him into his self-imposed exile. Ironically, more than two thirds of the pilots who refused to join him were Atlas pilots. The remaining Atlases and those still being produced on Hesperus and Quentin continue to inspire terror wherever they tread. AS7-D3 Atlas Technology Base: - Inner Sphere - Level 3 Equipment Mass Internal Structure: - EndoSteel 5 Engine: 300 XL 9.5 Walking MP: 3 Running MP: 4 Jumping MP: 0 Heat Sinks: 11(22) - Double 1 Gyro: - Extra-Light 1.5 Cockpit: - Small 2 Armor Factor: 291 - Hardened 36.5 Internal Armor Structure Value Head 3 9 Center Torso 31 50 Center Torso(rear) 12 R/L Torso 21 32 R/L Torso(rear) 10 R/L Arm 17 34 R/L Leg 21 32 Weapons and Ammo Location Critical Tonnage ER PPC w/ Capacitor LA 4 8 TSM LA 1 0 LRM 5 LT 1 2 LRM 5 LT 1 2 LRM 5 Ammo - Incendiary LT 1 1 Light Gauss Rifle Ammo LT 1 1 SRM 6 LT 2 3 SRM 6 Ammo - Tandem Charge LT 1 1 CASE LT 1 .5 TSM LL 2 0 LRM 5 RT 1 2 LRM 5 RT 1 2 LRM 5 Ammo - Heat Seeking RT 1 1 Light Gauss Rifle RT 5 12 ER PPC w/ Capacitor RA 4 8 TSM RA 1 0 TSM RL 2 0 C3 Slave H 1 1 This post has been edited by Director Gen Miyamoto: Jan 2 2006, 05:19 AM -------------------- Position : Lt. Colonel, Crayven Securities, Inc.
Callsign : Redeemer Current Battlemech : Atlas Loadout : 2 MRM-10s, 2 Large X-Pulse Lasers Mk II, SRM 6, Gauss Rifle, C3 Master Computer |
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