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> HTM2-56X Hatamoto-Kaze Mk II
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post Dec 22 2005, 04:47 PM
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HTM2-56X Hatamoto-Kaze Mk II

Chassis: Alshain Type Chi
Power Plant: Kagushima 400 XL (Clan)
Cruising Speed: 53.75 km/h
Maximum Speed: 86 km/h
Maximum Speed w/Triple Strength Myomer : 96.75 km/h
Maximum Speed w/Supercharger : 107.5 km/h
Maximum Speed w/Supercharger and TSM : 129 km/h
Jump Jets: PRS-80
   Jump Capacity: 120 meters
Armor: New Samarkand Royal Plate with CASE
Armament:
   4 D.C.M. Optics - Heavy Laser 270 Medium Heavy Lasers
   1 D.C.M. Optics - Heavy Laser 450 Large Heavy Laser
Manufacturer: Draconis Combine Military R&D Division
   Primary Factory: New Samarkand
Communications System: Colmax 900 with Angel ECM Suite
Targeting and Tracking System: Garret O2j


Overview:
       The Hatamoto-Kaze Mk II is based upon the same chassis and design
   as the original Hatamoto-Kaze and the other Hatamoto model
   Battlemechs. The major difference is the significant advance in the
   technology used in the construction and armament of the 'mech.
   Through their somewhat unclear ties with Clan Nova Cat, the Draconis
   Combine Military R&D Division has been able to obtain access to many
   different Clan technologies, and, in some cases, the ability to
   reproduce them with their own factories on New Samarkand. The Kaze Mk
   II was rebuilt from the ground up using Clan technology as the basis
   for the fundemental components of the Battlemech's frame and chassis.
   Along with the use of the Clan re-designed chassis, which allowed for
   the inclusion of Standard case in all sections at no additional
   costs, the Draconis Combine Military R&D Division were able to
   acquire a Clan Fusion XL engine, allowing for a top speed of 86km/h
   to be reached with a relatively small sacrifice in internal space and
   engine survivability. The addition of a 3rd generation supercharger
   allows the Hatamoto-Kaze to reach a top speed of 108km/h for periods
   of time. As if having an 80 ton Assault 'mech move at over 100km/h
   wasn't enough the designers including Triple Strength Myomer muscles.
   This allowed the 80 ton Assault Battlemech to reach top speeds of 129
   km/h when the TSM was engaged. The designers then decided to add Jump
   Jets to the Battlemech, so that it could jump a total of 120m through
   the air in order to clear large obstacles and traverse rough terrain
   with as little difficulty as possible.
      
      Now that the designers and engineers had succesfully created an
   Assault 'mech capable of outrunning almost anything over 50 tons,
   they proceeded to create a suite of defensive abilities to compliment
   the 'mechs nearly unbelievable agility. With this in mind, they
   originally designed the 'mech with a Angel ECM suite, courtesy of
   Clan Nova Cat, and Inner Sphere Stealth Armour. The additional heat
   generated from the armour itself, as well as the deterimental effect
   it had on the 'mechs heat sinks, in order to mask its IR signature,
   was not considered to be much of an issue at the time. That soon
   changed when they created the weapons system for the Hatamoto-Kaze Mk
   II. The downside to having such a fast and defensively capable 'mech
   was that there was little room left for weapons. Wanting to have
   sufficient firepower worthy of an Assault 'mech, the designers had to
   rule out the use of Ballistic weapons due to weapon tonnage and the
   little available tonnage they had to work with. They contimpletated
   the use of a missile system in tandem with a suite of lasers, but
   later dismissed the idea due to the dependancy on a very limited
   supply of ammo. Instead they decided to drop ammunition based weapons
   entirely and focus solely on energy based weapons. Before the weapons
   system was designed however, they had the foresight to add additional
   heat sinks to help cope with the well known heat issues associated
   with an energy weapon based 'mech.
      
      The designers decided on a fairly simply and somewhat small
   weapons suite consisting of 1 Large Heavy Laser and 4 Medium Heavy
   Lasers. The effectiveness of the PPCs mounted on the arms of the
   original Hatamoto-Kaze prompted the designers to mount the Large
   Heavy Laser and 2 Medium Heavy Lasers on the right and left arms
   respectively. The remaining two Medium Heavy Lasers were mounted in
   the left and right torsos, and 2 additional Double heat sinks were
   added to the design. The major flaw was that the 'mech created far
   too much heat to be anywhere near acceptable, producing 60 heat max
   while only being capable of dissipating 36. This flaw caused the
   designers to nearly scrap the design until a new development in the
   Inner Sphere allowed them to rethink their original design.
      
      Null Signature technology allowed the Draconis Combine
   Military R&D Division to rethink and revise their original designs
   for the Hatamoto-Kaze Mk II. Stripping the Stealth armour off and
   replacing it with Standard Inner Sphere armour, the enginners then
   installed a Null Signature system into the 'mech. When activated this
   system provided the same effect that the Stealth Armour provided,
   making the Kaze Mk II nearly invisible to all but the highest quality
   detection systems plus it "cloaked" the 'mech, making it virtually
   invisible to the naked eye. The system still created an excessive
   amount of heat, but the ability to turn the system on and off at
   will, plus the fact that it had no deterimental effects on the heat
   sinks themselves was enough to convince the designers that the extra
   heat was worthwhile. The only flaw with the Null Sig system was that
   if the MechWarrior were to fire its weapons while Null Sig was
   activated, the additional heat generated would interfere with the
   system and render the 'mech partially visible until the heat sinks
   dissipated the weapon heat. The more heat created, the more visible
   the 'mech would become, also the firing of weapons could allow a
   trained pilot to trace the shots back to their origin. By keeping the
   Angel ECM suite, the Hatamoto-Kaze Mk II could become completely
   invisible to all known detection systems when the Null Sig system was
   activated, and, if carefully piloted by the MechWarrior, render it
   entirely undetectable to all but the most skillful of pilots with
   just the naked eye.
      
      Entirely satisfied that they had created one of the most
   promising infiltration units of all time, through some major
   assistance from Clan Nova Cat the Draconis Combine Military R&D
   Division proceeded to produce several prototypes from their Research
   and Development facilities on New Samarkand. Within the confines of
   their secure testing grounds on New Samarkand, the Hatamoto-Kaze Mk
   II underwent months of testing and retesting the design in numerous
   different combat situations, both real combat and simulated. There
   are records of one test pilot being reprimanded for destroying one of
   the prototypes during a live fire exercise, but otherwise all records
   indicate a nearly flawless performance in most combat conditions.


Capabilities:
       There is little available data on the Hatamoto-Kaze Mk II's
   actualy combat capabilities, mainly due to the R&D Division of the
   Draconis Combine Military refusing to release an official report
   regarding the Mk II's capabilities until after it has seen actual
   live combat. There are reports however that have been released to
   various commanders and aides throughout the Draconis Combine's
   military prefectures. The R&D Division remains adament that they are
   not official reports however. The information currently released
   indicates that the Hatamoto-Kaze Mk II would be deployed in either a
   recon command position, or in a full lance of Mk IIs for heavy
   infiltration purposes.
      
      With the Hatamoto-Kaze Mk II's relatively high top speed for an
   Assault 'mech, pushed even higher through the Supercharger and Triple
   Strength Myomer, it is able to quickly and reliably close to within
   its kill zone of 180m, although its weapon suites allow for firing at
   up to 450m with its Large Heavy Laser, the Medium Heavy Lasers have a
   range of merely 270m and aren't truly fully effective until mid-range
   at approximately 180m. Once within 270m, and preferably 180m, the
   Kaze Mk II is able to unleash a devasting fury of laser fire sure to
   melt through all but the absolute thickest of armours. The ability
   for the Hatamoto-Kaze Mk II to "cloak" allows the Assault 'mech
   innumerable infiltration opportunities. Also the Kaze Mk II may be
   used to flank enemy units while the enemy themselves remain oblivious
   until it is too late. The Angel ECM suite installed on the Hatamoto
   allows for coverage of all friendly units within 180m as well as
   rendering the Hatamoto itself nearly invisible to radar to begin
   with. When the Null Signature system is activated, the only way to
   electronically spot the Hatamoto-Kaze Mk II would be through an
   active probe detecting the jamming from the Angel ECM, and then
   proceeding to detect the jamming from multiple angles in an attempt
   to triangulate the position of the Kaze Mk II. Also if the pilot were
   producing excessive heat through weapons fire or other means, the
   Hatamoto may be detected by an InfraRed sweep of the area. Aside from
   those two methods, no known detection system can find the
   Hatamoto-Kaze Mk II when the Null Signature system and Angel ECM
   suite are both operational.
      
      The 240 points of standard armour installed on the Hatamoto gives
   the 'mech an excellent battlefield longetivity should it be engaged
   in direct combat and unable to use the Null Sig system to full
   effectiveness. The heavy armour, combined with the ample firepower of
   the Kaze Mk II, allows the MechWarrior to directly engage any 'mech
   but the most heavily armed and armoured unit on the battlefield. With
   proper use of the Null Signature system the Hatamoto-Kaze Mk II is a
   more than capable match, in a one on one, for most anything fielded
   within the Inner Sphere or even the Clans.

Deployment:
       There is currently no official deployment of the Hatamoto-Kaze Mk
   II since it has only recently been approved for mass production at
   the time of this documentation. There is one confirmed model known to
   be under the ownership of Captain Adam 'Gunman' Wolf of the
   Legionnaires mercenary unit. There are also several unconfirmed
   sources suggesting that 2 or 3 more Hatamoto-Kaze Mk IIs have been
   given to Commander Tai-Sho James O'Callahan and his aide Sho-sho
   Hsari Pangetta of the New Samarkand Prefecture, and possibly to
   Theodore Kurita himself. These are all unofficial listings of the
   battlemech though and are not considered to be official deployments.

Battle History:
       There is currently no battle history available for the
   Hatamoto-Kaze Mk II as it has not sen any actual live combat.
   Available field testing reports indicate that the Kaze Mk II is an
   excellent infiltration 'mech capable of penetrating most, if not all,
   enemy defences while retaining the firepower to fight its way out
   should it be spotted or caught behind enemy lines. With its command
   console cockpit the Hatamoto-Kaze Mk II is an excellent 'mech to lead
   a command lance of recon units and/or combined arms forces as a
   precursor to or during a surprise attack. Field reports also indicate
   that with the Null Signature system and Angel ECM suite the Kaze Mk
   II is an excellent tool for breaking enemy morale through surprise
   attacks of devasting ferocity. The nearly maxed out armour installed
   on the Hatamoto-Kaze Mk II allows for battlefield longetivity not
   usually expected in infilitration units.

Known Variants:
       There are currently only 2 known models of the Hatamoto-Kaze Mk
   II. Although the Kaze Mk II is not an omnimech it does have two
   variants currently undergoing production. The first, and primary
   variant is the HTM2-56X, the 56X is armed with a Large Heavy Laser on
   the right arm, twin Medium Heavy Lasers on the left arm, and another
   2 Medium Heavy Lasers in the left and right torso, one each. The
   second, and currently only other known variant, of the Hatamoto-Kaze
   Mk II, is the HTM2-48D. The 48D is the dress/parade variant for
   formal occassions. This model drops the Large Heavy Laser, 1 double
   heatsink, and the supercharger for a sword mounted in the right hand.
   Although this model lacks in firepower, when compared to the 56X, and
   leaves 4 tons unused on the 'mech's chassis, the designers weren't
   concerned since this model is not intended to ever see battle.



HTM2-56X Hatamoto-Kaze Mk II

Technology Base: - Mixed (Clan Chassis) - Level 3
Equipment                                                Mass
Internal Structure: - (C) EndoSteel                        4
Engine:                400 XL (Clan)                    26.5
    Walking MP:         5[10]
    Running MP:         8
    Jumping MP:         4
Heat Sinks:            18(36) - (C) Double                 8
Gyro:                                                      4
Cockpit: - Command Console                                 6
Armor Factor:          240                                15

                     Internal          Armor
                    Structure          Value
Head                    3                9
Center Torso           25               34
Center Torso(rear)                      15
R/L Torso              17               24
R/L Torso(rear)                         10
R/L Arm                13               26
R/L Leg                17               31

Weapons and Ammo                     Location   Critical  Tonnage
(C) Medium Heavy Laser                  LA          2        1
(C) Medium Heavy Laser                  LA          2        1
(C) Angel ECM Suite                     LT          2      1.5
(C) Medium Heavy Laser                  LT          2        1
Jump Jet                                LT          1        1
TSM                                     LT          3        0
Jump Jet                                LL          1        1
Jump Jet                                RL          1        1
(C) Medium Heavy Laser                  RT          2        1
Jump Jet                                RT          1        1
TSM                                     RT          3        0
(C) Large Heavy Laser                   RA          3        4
Supercharger                            CT          1        3
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