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> BZK-G3 Hollander, Designed by Gen Miyamoto
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post Dec 22 2005, 03:56 PM
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BZK-G3 Hollander
Estimated Value: 15,841,237 C-Bills
Chassis: Coventry BZK-III
Power Plant: GM 210 XXL
Cruising Speed: 64.5
Maximum Speed: 96.75
Jump Jets: none
   Jump Capacity: none
Armor: Hellespont Lite Ferro-Fibrous
Armament:
   1 Imperator Automatic Weaponry Light Gauss Rifle
   2 Intek Medium Pulse Lasers
Manufacturer: Coventry Metal Works
   Primary Factory: Coventry
Communications System: Irian Orator-5K
Targeting and Tracking System: Dynatec 1122

Overview:
       This Hollander BZK-G3 is designed to be a powerful skirmishing
   mech, intended for long-range harrasment of enemy forces. The BZK-G3
   is heavily armored for increased durability and longevity in battle.

Capabilities:
       The primary tactical strength of this Hollander variant is it's
   Light Gauss Rifle, affording it both extremely long range and
   signifigant fire power. Also, a pair of medium pulse lasers ensures
   fierce battle at closer ranges.

Deployment:
       Due to the intersting amalgam of components, this mech is
   essentially built from a kit. This is a one of a kind mech,
   accordingly it's deployment will be nearly nil.

Battle History:
       None


BZK-G3 Hollander

Technology Base: - Inner Sphere - Level 3
Equipment                                                Mass
Internal Structure: - Composite                            2
Engine:                210 XXL                             3
    Walking MP:         6
    Running MP:         9
    Jumping MP:         0
Heat Sinks:            10                                  0
Gyro:                                                      3
Cockpit:                                                   3
Armor Factor:          107 - Ferro-Fibrous                 6

                     Internal          Armor
                    Structure          Value
Head                    3                9
Center Torso           11               17
Center Torso(rear)                       5
R/L Torso               8               11
R/L Torso(rear)                          5
R/L Arm                 6               12
R/L Leg                 8               10

Weapons and Ammo                     Location   Critical  Tonnage
Light Gauss Rifle                       LT          5       12
Light Gauss Rifle Ammo                  RT          2        2
Medium Pulse Laser                      RA          1        2
Medium Pulse Laser                      RA          1        2
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